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Takeaways from EDUC 630

  Hello everyone! Today we’re going to talk about some takeaways from the class. So, the two major categories that I have takeaways from were the games in the classroom section and data collection section. So, for games in the classroom, while obviously I was aware that we still need to manage the classroom well, but it was kind of a reminder, I guess, that it is very important to remember. While we enjoy having fun in the classroom, our students enjoy having fun in the classroom, we still need manage the classroom and make sure that we are not so focused on competition or winning in the games that we’re having in the classroom that we get distracted from the learning. And the fact that students need to know what they are to be learning, it seems obvious, but it just kind of was another one of those “aha!” Yes, I need to be sure to remember to focus on that when preparing games in the classroom as well as to make sure that we’re staying on topic. Whatever games we have that they’re...

Technology Trends Infographic

 

Accessibility in Online Courses

  Hello everyone! Today we’re going to talk about accessibility regarding online learning. So, accessibility is always important. Just like we have to make sure that all of the content that we’re teaching is accessible in an in-person class to all of our students, we need to do the same with our online classes. Roblyer & Hughes (2019) makes a point of stating that, in stating that, we have to make sure that the online courses are accessible to those individuals that have the visual impairment, the hearing impairment, the physical impairments to ensure that there is Universal Design for Learning. So, it is very important to make sure that we follow through with that as well. In my department, as many of you may recall from viewing other of my videos I work with the Department of Public Safety with law enforcement, and in my department we recently moved over to the Canvas online learning system for all of our online learning. And what’s really nice about that is that there is a f...

Web Assessment - Infographic

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Technology Demonstration

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Gaming in the Classroom

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  Hi everyone! Today we’re going to talk about gaming in the classroom. So, first up we’re going to talk about the benefits. Of course, putting games in the classroom can get people more engaged, can get your students to have a bit more fun with the content. Roblyer and Hughes (2018) say that “Motivation and competition, Interactivity and feedback, Achievement and rewards, Playfulness” are all some of the benefits of gaming in the classroom. It can just have more interaction, have more fun, and get the students more engaged with the content. So of course that’s some of the benefits. As far as challenges, there are obviously challenges with selecting platforms. What systems or platforms are you going to use for gaming? How are you going to integrate it into the lesson (Roblyer & Hughes, 2018)? Particularly if you have issues where your learning objectives in your classroom are not lining up with the learning objectives that the game has, how to you determine what to do with th...

Data Collection and Use

  Roblyer, M. D., & Hughes, J. E. (2018). Integrating Educational Technology Into Teaching (8th ed.) [E-book]. Pearson Education, Incorporated. Spector, M. J., Merrill, D. M., Merrienboer, V. J., & Driscoll, M. P. (2008). Handbook of Research on Educational Communications and Technology: Third Edition (AECT Series) (3rd ed.). Routledge.